rFactor 2 / Beta released!
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Pff... Targa, Kinderkram.
Wenn dann will ich den Gran Premio Nacional del Norte....4762 Kilometer pro Runde -
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Wieder ne Null-Runde!
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Naja, ihr werdet es ja bald sehen. Ich halt mich jetzt raus.
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Was liegt auch näher, als ein Track der bereits schon von ISI lizensiert war?!
Es gab Monza, es gab auch Barcelona und andere...aba wirklich große Historie bietet doch nur Monza...also für mich is der Fall eigentlich klar!"Beim Beschleunigen müssen die Tränen der Ergriffenheit waagerecht zum Ohr hin abfließen." - Walter Röhrl
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Anzunehmen das es Monza ist...... obwohl es da zahlreiche weitaus interessantere Kandidaten gäbe.
Egal, ich bin froh um jeden historisch wertvollen Polygon der sich fahren und befahren lässt -
Gjon Camaj schrieb:
Managing Content for rFactor 2
This diagrams gives an overview of how content comes into the rFactor2 system for single and multiplayer races.
Components are completed cars, tracks, sounds, UIs, HUDs, Skins or Showrooms. An individual race circuit is an example of a component. Using the All Cars and Track race series in single player mode, you can take any car you have for a drive on this newly downloaded circuit.
Race series (or Mods) are a group of components with at least one car and track. Each has a unique ModID and can be tested online within the mod testing group while in development. Once it is complete, a Submit ID is generated and sent to the matchmaker. This submitted Mod now becomes available to the entire online community and is version controlled to eliminate mismatch problems.
Mods can be created from scratch or by combining existing components created by other content creators. A Mod can contain virtual components, meaning it points to existing content but doesn’t physically include it. This reduces redundant copies of the same components. A user who downloads a Mod containing virtual components will not be allowed to install it if those components don’t already exist on their system. An error log will inform the user of any missing components.
Gjon Camaj schrieb:
A ModID should be obtained when someone wishes to create a mod (at least one car AND one track) that will be hosted online for others to race. This is not needed if you create content just for yourself or others in single player.
A ModID is created by someone with a valid online account and is assigned to that person. Once a mod is ready to be released on the public matchmaker, it must be assigned a version and a SubmitID. These three pieces then identify it so name conflicts do not occur.
If there are issues with mods, the ModID owner can be contacted in an attempt to resolve problems. Encryption that was provided for rF1 will still be available, a feature we hope to advance during the course of rF2 -
Aus Facebook
As we approach crunch time, please be sure to share the rFactor 2 page with those you feel may be interested. Thanks! -
Cookie schrieb:
Gjon Camaj schrieb:
Managing Content for rFactor 2
This diagrams gives an overview of how content comes into the rFactor2 system for single and multiplayer races.
Components are completed cars, tracks, sounds, UIs, HUDs, Skins or Showrooms. An individual race circuit is an example of a component. Using the All Cars and Track race series in single player mode, you can take any car you have for a drive on this newly downloaded circuit.
Race series (or Mods) are a group of components with at least one car and track. Each has a unique ModID and can be tested online within the mod testing group while in development. Once it is complete, a Submit ID is generated and sent to the matchmaker. This submitted Mod now becomes available to the entire online community and is version controlled to eliminate mismatch problems.
Mods can be created from scratch or by combining existing components created by other content creators. A Mod can contain virtual components, meaning it points to existing content but doesn’t physically include it. This reduces redundant copies of the same components. A user who downloads a Mod containing virtual components will not be allowed to install it if those components don’t already exist on their system. An error log will inform the user of any missing components.
Gjon Camaj schrieb:
A ModID should be obtained when someone wishes to create a mod (at least one car AND one track) that will be hosted online for others to race. This is not needed if you create content just for yourself or others in single player.
A ModID is created by someone with a valid online account and is assigned to that person. Once a mod is ready to be released on the public matchmaker, it must be assigned a version and a SubmitID. These three pieces then identify it so name conflicts do not occur.
If there are issues with mods, the ModID owner can be contacted in an attempt to resolve problems. Encryption that was provided for rF1 will still be available, a feature we hope to advance during the course of rF2
Interessant, interessant. Aber ob dieses System auf Dauer tragbar ist...das muss sich wohl noch erst zeigen."Beim Beschleunigen müssen die Tränen der Ergriffenheit waagerecht zum Ohr hin abfließen." - Walter Röhrl
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Wo ist die exe Datei? -
das kann ja heiter werden xD"Beim Beschleunigen müssen die Tränen der Ergriffenheit waagerecht zum Ohr hin abfließen." - Walter Röhrl
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Ich hab grad einfach mal den torrent angeschmissen.
wer weiß wann wir die mods brauchen -
wer torrent nicht möchte oder kann
alternative is hier erstmal uploaded
ab 16.30 Uhr sind alle vier files online
ul.to/folder/s8xecq -
Und wozu ist das ganze gut???
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