Longford 1967 v1.0 by Woochoo

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    • Longford 1967 v1.0 by Woochoo

      Changelog

      • project has migrated from Bob’s Track Builder (Thanks Piddy!) to 3dsMax
      • a few small tidy-up things
      • uv unwrapped gravel areas (inc. new textures, based on textures from cgtextures.com)
      • uv unwrapped road intersections
      • vertext paint on road, terrain, vegetation, and some other things
      • aerial photo of terrain now lerps closer to road edge
      • road surface has additional texture channel, mapped to give illusion of racing line
      • performance improvements from shadow optimisation
      • performance improvements from mesh batching, reducing the total number of objects from ~9000 to ~3000
      • new road decal meshes, and now tagged as ‘decal’ (can be closer to road without z-fighting)
      • adjustments to wet road effect
      • adjustments to wet road cube map
      • viaduct normal map and higher res main texture (same old model)
      • smoother corner radius for viaduct corner, pub corner, tannery corner, newry corner, mountford corner
      • pub corner road surface now has bump where union street joins wellington street
      • control tower now has textures reflecting block construction of the ground floor, and timber construction for the first and second floor
      • control tower now has higher res normal mapping
      • control tower now has a smoother windowpane, removing some z-fighting
      • scratch-made 3d marshal/mechanic meshes
      • remapping of some fence posts
      • loading screens biased to 75% width, to display correct aspect on 16:9 monitors
      • mas files reorganised to reduce overall download size
      • added missing mipmaps on willow textures, causing a tearing of the texture in “high” texture detail mode (so it’s fixed now)
      • simple water animation (water is probably flowing too fast, & only spec and normal maps are animated)


      MHVwyZEOF3w

      Download via NoGripRacing