CTDP F1 2006 - RELEASED

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    • Matthi schrieb:

      Hi,
      Hätte mal ne Frage. Wie kann ich die MMG Sounds für die Mod (ausser Toro Rosso, weil 10Zylinder) benutzen? Hab mal bei VirtualR nen Link dazu gesehen, der ist allerdings nicht mehr vorhanden...
      Das kannst du indem du dir die Anleitung hier (How to add more soundpackages) durchliest. Im Grunde kopierst du alle sfx-Dateien von "..\ModData\CTDP\CTDP06\sfx\CTDP06\" in einen neuen Ordner "..\ModData\CTDP\CTDP06\sfx\MyMMGSounds" und passt dann jede einzelne sfx-Datei an, sodass sie die MMG Sounds lädt, die lassen sich mit Notepad einfach öffnen.
      greetz
      Daniel

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von CoDan ()

    • Sehr geniale Sache, sieht super aus!

      Leider hackt die HD Version auf Youtube immer wieder mal und ist auch nicht wirklich mit dem Ton synchron, aber sieht auch so gut aus.
      | PC | Intel Core i7 4770k @ 4,5 GHz | ASUS Maximus Hero VII | Palit GeForce GTX 1080 GameRock Premium | 16 GB Corsair DDR3 1600MHz |
      | SIM | Fanatec DD2 Base | Heusinkveld Sprint | SimLab P1-X |

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von empii ()

    • v1.1 erschienen!

      hier ist die laaaaange Changelog:

      Changelog:

      Physics

      * Tyres, more compounds available for some tracks, some minor revisions to heating.Tyres are very similar, but have slightly more differences per compound.
      * New Slip-curve resolution for all cars, the main purpose was to improve the traction control system. However, the new slip curves enhance the driving experience as well to an extent.
      * The new traction control works much more accurately, reducing its effect in high speed corners, and as a result new traction control settings in upgrades menu are available to match.
      * Some of the upgrades for some teams had small mistakes: eg Redbull rearwing range
      * All engine RPM’s now match with what is said in the upgrades page.
      * Engine boost mapping has been reversed (B1 is max RPM, boost 6 is race RPM, B9 conservation), this makes the garage display more accurate, the shift lights more accurate.
      * Minor improvement (in terms of realism) to engine life for some vehicles.
      * Fixed a bug to provide more power loss when slip-streaming another vehicle.
      * The HUD shift light now automatically changes per track, although it can still be overridden by choosing an upgrade.
      * Toyota, slightly tweaked suspension geometry.
      * Suspension geometries are moved to possibly work better with LeoFFB, while not being compromised in any way.
      * Not quite physics related, but new Leo FFB settings are provided which provide better force feedback.
      * Setup notes contain suggested RPM for all cars now, you should have default setup loaded for this to work.
      * Default physics forced on tracks that are not part of the 2006 Season is now the post season upgrade.

      League Physics

      * Engine is now Cosworth CA2006 Series 6 instead of the Series 2 engine, thus providing about 15bhp more.
      * Traction control overrides now work in the league physics.
      * HUD Shift light changes now work with league physics.

      Graphics

      * Added: Missing DVD-Cover
      * Fixed: Williams: Crash in DirectX 8 caused by texture bugs
      * Fixed: Renault: Mild Seven logo of right winglet reversed
      * Fixed: Ferrari: Front Wing Logos and new Case-Logo on the nose, which was missing on the north-american liveries
      * Fixed: Ferrari: Japanese rearwing texture, wrong color of lower plane
      * Added: Ferrari: Four step bardge boards upgrade for Turkey
      * Added: Ferrari: missing logos front wing used early season.
      * Fixed: Super Aguri: Minor texture errors
      * Fixed: Midland/Spyker: no Neutral-decals on the texture
      * Fixed: McLaren: Cockpit Fin was missing
      * Fixed: Toyota: rimshields and incorrect shadows on some upgrade parts corrected
      * Fixed: Toyota: Trulli helmet ultra bright reflection issue
      * Fixed: Mclaren: Number of rev light on the dashboard
      * Fixed: Honda: Incorrect Honda upgrades mixed up for some rounds and corrupt TV cam
      * Fixed: Renaut: upgrades USA/Canada.
      * Fixed: BMW Sauber: suspension upgrades mixed up
      * Fixed: When the control center has the LOD setting at minimum and ingame settings medium a crash would result in all DX levels
      * Fixed: Rear light texture errors on various car LODs
      * Fixed: Misc. minor texture mapping errors various cars

      Miscellanous

      * Added: Manual translations in Italian, German and French
      * Fixed: Crash after starting replay (bad MP3 encoding of music files)
      * Fixed: Crash of ControlCenter on startup
      * Fixed: Pit garage slots placement, the team order on some tracks was wrong
      * Fixed: Installer overwriting realfeelplugin.ini, if you already have a realfeel-configuration, this will be kept.
      * Updated: Extended credits list
      * Improved: Sound-pack by Michael Ode (new samples, high-samples improved, opponents quieter incar, external sounds slightly less agressive)
      * Default textures/Liveries renamed to reduce the possiblity of car/track texture conflicts.
      * Added extra tracks to support the automatic loading of liveries.

      Download Patch via Rapidshare
      Download Full Version via Rapidshare

      Gruß, Baule
    • Ist scheinbar total unbemerkt geblieben... :xeno:
      Es gibt mittlerweile die Version 1.2.1. Ich finde es frustrierend, dass man häufiger von "Ligen" mit irgendeiner verkrüppelten F1 2009 hört, als von F1 2006. Ich bin zwar schon lange nicht mehr von der Formel 1 begeistert aber F1 2006 ist einfach die beste F1 Mod ever! Mal wieder ein Musterbeispiel dafür, dass den Leuten die Qualität der Arbeit scheißegal ist, Hauptsache es steht die aktuelle Jahreszahl dahinter...

      Wie dem auch sei, hier sind Link und Changelogs:

      v1.2.1 @CTDP-World

      Changelog v1.2

      Tires

      * Traction control, the slip curves have been revised to eliminate wearing and heating of tires that are stationary. This change also makes tire wear and heat more consistent between drivers and driving styles. The difference was hugely excessive previously. This has unfortunately meant that the traction control has had to be slightly compromised. You may feel the need to go to a slightly weaker TC setting, as the slip angle at which TC activates has reduced.
      * This has meant heating and wear rates of tires will have changed.
      * Tire temperature now influenced more by track temperature than previously.
      * Minor tire performance evolution over the course of the season.
      * Ideal pressures have been altered slightly.
      * Ideal camber angles should be slightly lower on average.
      * Grip with wear has been revised to provide slightly lower first lap performance to the tires. The tire is fairly similar after 2 flying laps to the previous performance.
      * Longitudinal peak slip has slightly less variance.

      Engine

      * Slightly less rotational inertia
      * Harder to stall (using max idle throttle)
      * (Slightly) improved launch control.
      * Fuel economy now has a great variance between teams. With Cosworth and Ferrari using the most and Renault the lowest specific fuel consumption.
      * Engine wear rates and lifetimes have been revised

      Teams

      * Toyota is slightly faster overall.
      * Toro Rosso has been slowed to a more realistic performance.
      * Fixed Ride height of Super Aguri

      Gears, brakes and others

      * Up- and down shift times and clutch-in times have been tweaked to make the car more stable on gear changes.
      * The brake fade temperatures have been tweaked in accordance to new data.
      * Some default setups have been improved.
      * Various other minor tweaks.

      League Physics

      * Removed league pack upgrade
      * Added a Mod-Deriver tool to create customized league editions (to be found under rFactor\ModData\CTDP\CTDP06\mod_deriver, read the readme from that folder for more info)

      Graphics

      * Fixed artefacts in T-Cam when riding Red Bull
      * Fixed Dell logo on Bahrain livery of BMW Sauber, which shouldn’t have been there
      * Fixed missing Panasonic logos on Toyota’s rear wing
      * Fixed too dark textures on Toro Rosso in DX7 mode
      * Fixed a bug on Trulli’s helmet

      Miscellaneous

      * ControlCenter doesn’t require Administrator rights anymore. The only exception is if your rFactor installation in the “Program Files” folder.
      * Uninstaller won’t delete wrong files
      * Removed unnecessary config files from the Installer

      Changelog v1.2.1

      Physics
      * Fixed bug, which prohibited Toyota from leaving the Bahrain pitboxes.

      Mod Deriver
      * Fixed ENGINE upgrades to be taken from the engine-owner vehicle.
      * DRIVELINE upgrades are now copied from the engine-owner vehicle as well.
      * Added support for special values for LifetimeRPMBase and -Half to make them relative to max engine rpm


      Gruß, Baule