[LFS] Patch Z

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    • [LFS] Patch Z

      Patch Z ist da:

      - New interiors in XF and XR cars (road and GTR)
      - Updated interiors in Formula XR and Formula V8
      - General improvements to interface and graphics
      - Improved weight distribution of GTR racing cars
      - XR Turbo and RB4 suspension improvements
      - Replay controls (click any point on time line)
      - Demo racers must now register to go online
      - Chinese, Japanese, Korean and Bulgarian

      Full list of changes in Patch Z :

      Graphics :

      updated interiors in FOX / FO8 / XF and XR (GTR and road) cars
      Improved frame rates - subobjects now use hardware vertex shading
      Improved sky rendering - less distortion, small frame rate increase
      Smarter level of detail calculations for best detail and frame rate
      Driver names are now directly above car with no acceleration offset
      Antialiasing and anisotropic filtering support in Graphics Options
      Mirrors with horizontal offset applied now stay inside windscreen
      JPG advert textures now used in all tracks (folder : data\pic)
      Improved control of mip bias : 4 sliders in Graphics Options
      Graphical and audio dynamic lod reductions are now instant
      Increased maximum number of car shadows from 8 to 16
      Antialiased virtual start lights and steering gauge
      FIX : RB4 dashboard wrong in left hand drive mode

      Physics :

      XF GTR now has a sequential gearbox with ignition cut
      Wind speeds and variations are now more moderate / less wild
      Small improvements to default setups of XR Turbo / XR GTR / XF GTR
      Moved and lowered centre of gravity in GTR cars for better handling
      Lowered centre of gravity and updated rear suspension of XRT and RB4

      Replays :

      Escape menu and options now available during a multiplayer replay
      Replay controls & timeline visible with mouse at bottom of screen
      SP and MP replays now loop unless started by /mpr or /spr commands
      External replay starting now works from replay screen or in replay
      FIX : Paused indicator is now shown when paused at start of replay
      FIX : Hang if escape menu was open at the end of a non-looping SPR
      FIX : Could get stuck leaving a paused MPR while guest connecting
      FIX : LFS wrongly allowed replay after adding AI in single player

      Licensed demo racers system :

      Demo racers now need a user name and GAME password to go online
      Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts
      Demo / S1 racers can see all hosts running Demo / S1 content
      Demo racers now automatically download skins but not upload

      Double byte character support :

      Included Chinese, Japanese and Korean translations
      Selectable fonts for these languages in Game Options
      Input method editor support including candidate lists
      IME automatically switched on and off in text entry dialog
      Input language is shown when editing text (white if IME active)
      Name of active Chinese input method is shown (but not in Vista)

      Translations support :

      New Bulgarian translation including training lessons
      Added flags beside names of translations in Game Options
      New and updated training lesson translations in various languages
      Tips section in training can have more lines if purpose is not full
      FIX : Host welcome text was displayed in local code page (now Latin)
      FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)
      FIX : Code page error on List of Hosts after changing language
      FIX : Corrupted in-game text after changing language

      Interface :

      Faster text drawing system improves frame rate
      Separate text entry field for AI number plates
      Various minor graphical improvements in the interface
      Improved filter (16 bit / 32 bit / all) in Screen Options
      Network debug messages are no longer sent in InSim packets
      Interface improvements including updated entry screen and options
      Text input box is now drawn above user messages so easier to type
      Hotlapping in demo version - user name is now stored in the replay
      Controls setup now includes sensitivity multipliers for mouse axes
      Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
      Line breaks in help text and lesson text now depend on actual width
      Success or failure message is now shown for one second after CTRL+S
      New game setup screen info message "X removed Y from the start grid"
      FIX : In some rare cases SHIFT+U mode did not move with an arrow key
      FIX : Changing gear shift type while driving made SPR go out of sync
      FIX : Enter pits "Could not load colours" after renaming car colours
      FIX : Autocross / drag can no longer be selected in hotlapping mode
      FIX : It was possible to join a race with same name as an AI driver
      FIX : Disabled various text commands from training (including /ai)
      FIX : Sometimes incorrect message "Road tyres on rallycross track"
      FIX : Code page of text when adding a new music track in channels
      FIX : OutGauge and OutSim are no longer closed by starting InSim
      FIX : Info button in List of Hosts showed laps instead of hours
      FIX : Wall riding was possible on soft walls at South City
      FIX : Command /entry did not work while watching a replay
      FIX : ALT+F4 did not exit LFS from a training lesson

      Multiplayer :

      Dedicated host and network debug show connecting guest IP
      New command /ndebug=no/yes to switch off/on network debug
      New option /lytdir allows dedicated hosts to specify layout folder
      On local network hosts only - false start no longer causes spectate
      FIX : Admin could crash dedicated host by mistake with some commands
      FIX : Host name code page error after clicking '?' in List of Hosts
      FIX : Inaccurate remote cars lap time after passing a split in MPR
      FIX : False message : Your skin was not found at lfsworld.net
      FIX : Joining a host with same name AI resulted in Join OOS
      FIX : Rapid /ai command could exceed number of cars allowed
      FIX : Rapid /ai NAME command resulted in AI with same name
      FIX : User could spam TCP requests causing overload
      FIX : Skin name buffer overflow exploit

      Misc :

      Added output frequency and slip fraction to the RAF file output
      Documentation references to '<' / '>' keys changed to ',' / '.'
      InSim : A LAG bit is now available in the MCI CompCar structure
      InSim : MCI packets are now sent at regular game update intervals
      Improved cfg.txt Music Dir option (specifies folder for ogg files)
      All paths (including reversed configs) now included (in SMX folder)
      FIX : Removed continual memory allocations in car shadow processing
      FIX : Number of AI now correctly limited when using the /ai command
      FIX : Updated car scripts XFR.lfs / FXR.lfs / XRR.lfs (sequential)
      FIX : Ban statistic was sent when attempting to ban a host by /ban
      FIX : AI could decide to refuel too late at tracks with one split
      FIX : Low ASCII characters can no longer be read from text files
      FIX : Could select invalid configuration and weather in cfg.txt

      Known issues :

      Stray pixels at texture edges increased by AA / AF
      Dedicated host does not display double byte characters
      Name of active Chinese input method is not shown in Vista


      Download:
      Auto-Update (Mehrspieler - Serverliste anzeigen)

      Oder manuell:

      lfs.net/?page=patch_z
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      /me@last.fm Loading next awesome post: ██████████] 99,99%
    • Afaik läuft es unter WINE. Evtl. gibts eine paar Probleme mit dem Sound, aber grundsätzlich sollte es funktionieren.

      Edit:
      Da haben wir doch schon was:
      appdb.winehq.org/objectManager.php?sClass=version&iId=3755
      :)
      /me@last.fm Loading next awesome post: ██████████] 99,99%

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von nogel ()

    • hab einfach ma die aktuelle Wine Version aufgespielt *auslach hat gedacht ich hät die schon ?(

      nuja un nu gehts ;)
      die Fehler in der Anzeige kommen übrigens durch ne Kombi aus 3D Desktop und pseudo Grafiktreiber ;) (flackern der 3D Anwendung, hier Wine mit LFS)
      Bilder
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      "Beim Beschleunigen müssen die Tränen der Ergriffenheit waagerecht zum Ohr hin abfließen." - Walter Röhrl